Poems & Songs
Verses passed down through generations — some sung, some spoken, some written on the walls of places no one visits anymore.
The Glittergold Gem and the City Beneath the Dust
— A fey tale told to children along the edges of the Witchfire Marsh
The Under Wards Lament
No verses recorded yet. This song is known to exist — sung in the lower levels of Grollen during the week of mourning for the Silent Winter Riots — but no full transcription has been recovered.
Merodyx, Turn the Tide
A working chant used by fishermen and sailors crossing the Brumous Sea. Sung as an appeal to the Brine Dragon for safe passage. Full text not yet recorded.
Sayings & Proverbs
Common phrases heard in taverns, workshops, courtrooms, and corners of Emmerick.
From Grollen
From Hauptort
From Himmelhaven
From Stahlwolke
From the Concord Era
From the All-Father Forest Region
Legends & Local Myth
Stories that have passed from fact into half-truth, and from half-truth into something older.
The Giant in the All-Father Forest
Deep in the All-Father Forest — the last sacred place of the All-Father in Emmerick — a storm giant sleeps. Most people in Tragen no longer know this. The full story has passed into instinct: a deep and sourceless reverence for the wood that cannot explain itself.
The older telling goes that, centuries ago, Tragen's loggers pushed too far. The giant awoke. It did not negotiate. It threatened scorched earth, and Tragen changed its ways immediately. But the generation that remembered passed on only the rule, not the reason. Now the people gather only fallen wood, and they do not ask why. They just know.
The City Beneath the Dust
The fey tale of the Glittergold Gem references a city buried beneath the earth — a place of stolen knowledge and buried minds. Whether it refers to a literal buried ruin, a metaphor for forgotten history, or something in the Feywild is a matter of scholarly argument.
Some explorers near the Witchfire Marsh have reported finding strange architectural remnants that match the tale's imagery. None have returned with anything they could agree upon.
Merodyx the Brine Dragon
Sailors crossing the Brumous Sea know the name Merodyx. They know better than to say it casually. The dragon — a mature adult with seafoam-green scales — is not a legend in the sense of being unconfirmed. It has been seen. Ships have been taken.
What belongs to folklore is everything else: that Merodyx collects the figureheads of sunken ships. That it can speak every language of every sailor it has ever killed. That it has a name for every wreck in its domain. That it will let you pass if you leave something at the waterline.
Nobody agrees what you're supposed to leave.
The Door in the Witchfire Marsh
The Witchfire Marsh is known to contain a portal to the Feywild. This is not quite myth — those who study fey geography accept it as fact — but the location of the door shifts, and the conditions for its opening are disputed.
Local lore holds that the marsh lights — pale blue and green wisps that drift above the waterline at night — are not fey creatures but echoes of people who found the door and didn't come back.
Beasts & Spirits
Creatures that live at the edge of what can be confirmed — between the natural world and something older.
Merodyx
Brine DragonA mature adult sea dragon with seafoam-green scales. Rules the Brumous Sea. See: Legends.
The Sleeper of the All-Father Forest
Storm GiantA storm giant sleeping somewhere in the depths of the All-Father Forest. Last woke when Tragen's loggers cut too deep. Its current state — still sleeping, or simply waiting — is unknown.
Royal Angeltrout
Anadromous FishMarked by vivid royal-purple fins and flesh. Swims upstream from the sea to spawn in Lake Rebefaul. Famed as a delicacy — Spulein is best known for cooking it.
Marsh Wisps
Witchfire MarshPale blue and green lights drifting above the waterline at night. Officially classified as naturally occurring fey luminescence. Locally understood as echoes of those who found the door to the Feywild and did not return.